20 servers for every language
Each server keeps separate saved progress and uses an adaptive player limit based on hosting performance.
Enter the same open world as Sandbox, now with live players. Every server has its own progression, real-time chat and PvP rules.

Each server keeps separate saved progress and uses an adaptive player limit based on hosting performance.
You can attack and kill other online players. A defeated player leaves a server-side loot drop.
Killing another player immediately gives five wanted stars. The wanted timer continues after logout or closing the game.
Your name is globally unique, permanently locked after creation and displayed above your character.
Properties do not generate multiplayer income while you are offline. Income requires confirmed active online presence.
Multiplayer uses the same price calculations as Sandbox with no separate multiplayer price increase.
A player appears on the selected server after joining and disappears on logout or page close. If a close signal cannot be delivered, a short server timeout removes stale presence. PvP wanted status is stored separately on the server and is not cleared by disconnecting.



No. The name must be globally unique and becomes permanently locked after it is saved.
No. Your progress is saved separately on every server.
No. The 15-minute PvP wanted timer uses server time and keeps running while you are logged out.
No. Multiplayer property income requires active online presence.
The defeated player respawns and may leave a limited loot drop. The attacker receives five wanted stars for 15 minutes.
In multiplayer, you create a unique name, choose a server and play in a shared world with other players. Progress is saved separately for each server, with real-time chat and PvP.